When a PDA is a Hot Potato
Pocket PC Game Developed for Plant Biology
Course
“It’s a short, woody perennial,” one student
shouts out to the rest of his Plant Biology (BIS 1C) discussion
group team. He fidgets with the PocketPC, lent
to him by his professor.
The colorful round circle at the top of the PC screen turns emergency
red. His classmates ponder what he is talking about. “BUSH!”
another student shouts just as the PocketPC beeps and the words
“Game Over” flash on the screen. “We were so close!”
another student mutters. “Let’s play again!”
While this lively group of students may seem to be playing a video
game instead of tending to coursework, they are actually
doing exactly as their professor asked. They are working their way
through Pomology Professor Ken Shackel’s “Beat Around
the
Short Woody Perennial” (or “Beat” for short),
an interactive Personal Digital Assistant (PDA) game that allows them
to practice explaining their plant biology vocabulary words. It is
also the first technology tool created for a PDA product by Mediaworks,
according to Elizabeth Gibson, Manager of Mediaworks’ Educational
Technology group.
Program developer Earl Schellhous says “Beat” is like
a high tech version of “Hot Potato.” After a clock on
the PDA is set, one player is given a word (such as “bush”)
for which he must provide hints to his team in order to provoke
them to guess the word. This forces the student to use scientific
terminology (“short, woody perennial” for “bush”).
When the team guesses correctly, they pass the PocketPC to the next
team. The team that has the PDA when time runs out loses.
The PDA “hot potato” features an animated circular
timer. “As time runs out in the game, the small circle at
the top of the screen moves from green to yellow and from yellow
to red,” Schellhous explains.
Ken Shackel proposed the idea for the game to Mediaworks in hopes
that it would make the vocabulary-learning process easy, enjoyable
and interactive for his students. “The game allows the students
to have fun with the vocabulary and think about how it is related
to other concepts they’re learning,” he says.
Shackel originally presented a draft version of the game to his
Winter Quarter BIS 1C class. He was pleased to find that “many
of the students enjoyed it.”
“We are very pleased that the game worked well for Professor
Shackel,” Gibson explains. “We are now putting together
some finishing touches that will give the game a more professional
and interesting appearance.”
According to Shackel, students can download the game from his
Web site
and upload it onto their PocketPCs. The program isn’t yet
available for Palm devices.
Schellhous adds that although the game currently runs only on
certain Windows CE platforms, he is working on making the program
more compatible for multiple kinds of PDA devices.
“We just purchased a product called AppForge, which will
allow us to make a version of the game that will run on Windows
CE, PocketPC, Palm and Symbian systems,” Schellhous explains.
Gibson hopes that Shackel’s PDA program will prove useful
to other academic departments on campus in the future. “We
hope to be demonstrating it to language instructors and other interested
faculty in the near future,” Gibson says. “Our mission
is to think of projects in terms of their usefulness to the institution
as a whole, rather than to just one individual or to just one course.
In this instance, there are a number of
departments who have similar challenges teaching vocabulary.”
Schellhous adds that, “certain specialized areas, such as
the medical school, encourage students to use a tool that will always
have a special niche in the learning process. I’d like to
see us develop more programs for PDAs.”
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